L4D/L4D2 DLC Sacrifise. Review, but not from the neutral side (r.I.P l4d) (Caution, there are many Bukaf)
I wanted to crank the idea even on the radio, but, due to the fall of my radio server, have time to tell in detail and add everything that I wanted, it turned out to be impossible. Therefore, I decided to transfer all the same Papers Kilobites of the text everything that is glorious “Sacrifise”. And suddenly, instead of a clean review, it turned out to be a detail, but some kind of … kind, chtoli. Therefore, looking again at the text, I took the idea from Yaroslav, and, drove everything under the spoiler, because for me it turned out to be really important, and I don’t really want to read it “for a checkmark”.
In fact, after a failure “passing”, who was expected for a long time, but did not understand that it was not believed that even such juiciness as an explanation of the hit by the first part to the bridge and the addition of the opportunity in the second game to play for the survivors of the first, it did not particularly attract it. But … valves are not electronics for you, which up to 11 PC-honey FIFA have not allowed a non-heg. Unhappy – get: a stunning comic, the most important “victim” on both parts with conversations that need to be entered into the gold archives of the games, and, which is most important for me, a low bow to the forever dying first part, with its magnificent atmosphere, only a shadow of fallen to continue.
Let’s go.
We have: 3 cards, which are packed https://independentcasinosites.co.uk/ not only with “passing” with its far from versus cards, which are not particularly suitable for the campaign, but, perhaps, most of the campaigns at all; The returning voice of Bill, whose new phrases were so lacked by “grandfather Eir”; The magnificent dialogs, based both on the comic and on the characters revealed in the past (which is at least Zoya, which gave out the Franciva tone “I Hate That’s Starting” during the shooting of quilles between Luis and Francis); and (where without this) the atmosphere that pleases the soul of the first part, inherent only to the first L4D – with its gloomy, the understanding that Rush is stupidity, and a riveting from a room to a room with all four heroes is the only chance to survive, and just old faces.
And now a little deeper about filling campaigns.
The whole campaign is a magnificent balance between open spaces and narrow corridors, and in 40% of cases you can choose how to go through this or that area – run along the street, looking at the roofs with cautiously, or walk along the offices or garages, looking at each in search of delicious ones. The magnificent (in my opinion) find with the opportunity to prepare before meeting with the tank: you yourself open the door, behind which the most tenacious of the special infected people is hidden, and are ready to meet it. A wave of zombies rolled right there, and if (God forbid) you did not save the only hammers on the tank that will come here in the way here, it will be extremely difficult to go through the moment without loss. And what is the test for the coherence of a team in the form of a slide of stones? Climbing it is the same task: the speed is dropped to 30% of the usual, and if you are also injured, then less. It is necessary to climb on it for 10 seconds, and it seems that the zombies around are shot, and nothing portends trouble … Yeah, right now. Crows, who are so boring in the first part in the “bloody harvest”, and then they will deliver a lot of hemorrhist in the united team: they will attract all the zombies of the okrug with their croaking, and if you do not climb the hills in 5-6 seconds and do not jump into the “foot” of the tower crane, from which a beautiful review on the battlefield is opened with, 1 of your team is provided with 1 of your team. probability of 95%.
Further – more.
A ship whose hold is not only packed with a bunch of stones and a couple of goodies, but, most often, a couple of dozens of zombies, and no one canceled the possibility of starting a wave. Want – jump, collect, kill. If you want – calmly go around the hold and run to the shelter. There are no impassable places, the tank is nowhere, even on the expert, even on the hill, is not fatal, and everywhere you can cope with it, unless, of course, there are at least 2 good players in the team. The director does not throw witches in impenetrable places, and if he throws up, then at 50 meters, there is an automatic shotgun. However, at the same time, both the smoker and the hunter will be happy to make the surviving disabled person who survived or, if you are unlucky, -1, because there are plenty of places for this, and there is the whole charm of the first part in this -you need to constantly monitor, and if each of the team did everything right, then the episode will pass without loss. There is no such thing in the second part, and it is unlikely to be, for the balance there is on the side of the infected. But, about the second part I still have time to say.
The final of the campaign is her highlight. And it seems to everyone it is already clear that someone will have to jump in order to save the rest, and that it is necessary to cut 3 generators at different ends of the card, simultaneously defeating 3 tanks, but! Knowledge of this does not destroy the moment, but on the contrary, gives it a brilliance, as a favorite point of the film, which you are looking forward to by heart, and is ready for the sake of it to review the film more and more.
A little away from the shelter, we learn the final passing map, and each survivors cuts his path to one of the three generators. We turn them on at the same time – Achivka, and three tanks in a row, changing waves. The bridge falls, Bill, Francis, Louis and Zoya run into it, raise it, but then the mechanism wedges, and under a hail of tanks, under the cover of those for whom you sacrifice yourself, with fire in your eyes, and perhaps it is a fire from the hammer, abandoned to win your precious seconds, and restart the generator of the generator. Curtain.
By God, I have such a cocktail of euphoria, longing and something has not yet experienced if not never, then for a very long time. Longing from the fact that l4d is like a game, leaves and leaves forever. Servers who seem to now break from those who wish to once again plunge into the atmosphere of a zombie apocalypse, not cheerful and sunny, but gloomy and depressed, Empty, And I could barely find three brave hardened wolves (and, perhaps, just ordinary American schoolchildren who bought L4D with 66% percentage discount), so that, it seems, the last time to go online for the last time.
REST in Peace, Sweet L4D
It was fun.
This is a little differently: L4D2, albeit with the active support of the life of the vendors, who release a new one every week Mutation, lives, and lives, albeit on needles and steroids, I must say, not bad. And (Lord, I will pray for the Valvas for their insight) now L4D2 is a cocktail that can be in an incomprehensible way, even if not completely completely, Anyone player: and an unpretentious user who began his acquaintance with the zombie apocalypse from Valve from the second part; and a slightly more advanced user, who was already tired of the campaign, and Versus did not hook, playing mutations; and the wise pros, who, despite the constant nagging about the lack of balance in Versus, constantly enter it again and again, because the balance is not so killed, but it is in such a borderline state that it is almost impossible to win in it with one combination (ala Hunter Hunter Smerer-Bumomer from the first part), it is also impossible to kill one attack from the deception of science fiction, and if it turns out, then this is still. strongly plants on the game; And now, with the release of the “victim”, the weak remnants of the fans of the first part, which will come to the second for the sake of “No Mercy” and “victims” and their atmosphere, not killed by either new infected or new weapons, nor just such zombies from the second part, For the rest of the “victim” of the first part and the “victim” of the second part – the same campaign. And I, who launched the “victim” in the second part, finally believed in 10 minutes of the game, what really, L4D is alive, And this, albeit peculiar, as in “Teriner and huche“With his puppy Khuch at the end named after the dead dog,
All the same.
*Laughed a tear*
. Happy End.