Reality VS Game [combat robots]
Robots are an integral part of the video game culture. Their variety is truly impressive from experimental units in Supreme Commander tall from skyscraper, to small reconnaissance drones as in the recently released Tom Clancy’s Rainbow Six Siege, But do they have a place in our harsh reality? I tried to figure out this issue and share my thoughts.
Diversity
Let’s make a retreat and see what types of robots are presented in video games and look at some copies. I’ll start with the already mentioned giant from the game Supreme Commander
Unit had truly gigantic sizes that he could even https://nonukgamblingsites.co.uk/canadian-casinos/ go to the local seas to a ford, so it is so huge. Armed with radiation weapons and cost an incredible amount of resources. I think if in life to see such a colossus, she would inspire horror in the hearts of her enemies.
The next copy I propose to consider robots from the game Lost Planet
This copy is no longer so suggestive size. PTX-140R carries different multi-purpose weapons and has increased mobility, which allows you to use it more universal.
Here I propose to decide how much game exhibits are suitable for a real war.
1.Size: Of course, a huge mechanical cyclops inspires horror in enemies, but so far this colossus will be able to recognize their enemy, they will already come to their senses. If you look at the trends of modern military design, you can see that they try to make all the equipment less noticeable by reducing its size and special colors. I think you will agree that, for example, the Aeon robot already mentioned above is difficult to disguise and it will be visible because of the horizon and will be subjected to intensified shelling without even approaching the battlefield. For example, even now the T-90 can hit targets at a distance of up to 5 kilometers, and what weapons will be when such robots can be possible and difficult. But will it be possible? Science is not yet known for materials that can withstand such weight, that is, a similar robot will develop under their own weight (example, fat people who are so “big” that their legs cannot withstand their own weight.
2.Difficulty: the legendary T-34 tank was so simple that there were jokes (or not even jokes) that the tank can be fixed with just a hammer. Such a simplicity of mechanisms allowed tanks in giant quantities, over the least time, and also allowed to produce practical any repairs on the spot, if not even during the battle. And because of many breakdowns of German tanks, it was necessary to return to Germany for repair, and this is huge costs. And complex mechanisms were not so easy to produce, it took a lot of time. Why am I telling all this? Let’s look at the game specimens, namely, at the way most models are the way, this is a person like legs. Here I would like to notice that such a vulnerable place greatly harms the designs because if you shoot his leg, it comes to the actual unusual. Of course, it is possible to object that if you shoot a caterpillar, it will stand still, but it is easier to restore the caterpillar than install a new complex technological leg with many moving parts.(You can also angrily erupt in the comments “But the robots can be put on a caterpillar”, but I will write an explanation to such comment)
3.Opportunities: everything is a little better here, in games robots perform a variety of tasks, from charging charges, such as in the game Battlefield Bad Company 2, to the destruction of hordes of green -skinned, such as dreadnought from the universe Warhammer 40k. And even such such death machines are necessary for fighting in urban conditions, since modern machines are not very coping with this, I have repeatedly heard various statements from different sources and the approximate was soaring that the tank in the city was a dead tank. By the way, this moment is close, the Russian military this year for the first time in the world used a robot to kill people.
Conclusions
Designers in games invented different models of robots from incomprehensible Wundervaflyi, to the real prototypes of the car close to real prototypes.