crysis-2-video-review-1

Crysis 2: Video review

The long -suffering sequel of the most nanotechnological action movie of our time is already on the shelves, and this time we are not in front of us a heavy benchmark with elements of the game, but a virtuoso adventure with the Hollywood scope. About what they turned into the most expensive sandbox in the world-watch right now, in the video review Crysis 2 On Stopgame.ru!

Crysis 2

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Excuse me, I could not restrain myself – tired of reading praise. What we praise?
Compared to the first part of the crisis-2 does not look at all. The regression is obvious, this is how if you were again injected with the “Call of Chernobyl shadow”, slightly optimized in schedule and with other acting faces, after the “Call of the Pripyat”, the “call of Pripyat” were again inhibited. So, we start by points:
1. The storyline does not at all correlate with the first part, they spit on it, and what they took into account, perverted. Instead of nomad, Koreans, islands and awakening aliens we have an alcatrase, an evil corporation (in a stacking time, orriginally!) and some strangewoods, absolutely dissimilar to creatures from the first part who met in New York, infected with the virus (Alex Mercer affectionately waves us with a claw).
2. The scene was chosen in an original way, the most thing for turning a good game into a regular shooter, which hundreds. Even in the mentioned prototype there was freedom of action (in the city! In those days! Here, sorry, a miserable stir), and then everything is done so that the player, God forbid, does not climb where. In general, it seems that behind the fear of large open spaces, either the weakness of the engine or the damp of the game is hidden.
3. Gameplay is not happy either. Tedious. If earlier, in the first part it was possible to get around the enemy, arrange a sabotage, cut one at a time or climb into equipment and arrange a badabum – now, depending on the plot (. For this, in some places there are a respuna of enemies) two options, sometimes one – ahead or quietly. The weapon also does not shine – most of it does not need it, because you can always tear a large -caliber machine gun from the equipment or enemy base. Bosses or their likeness also appeared-one fight with a helicopter is worth it, here is truly the last nail in a coffin of some realism and good game. A little saving the position of the scene on the engine, but no plot is able to seriously ruin this pleasure.
That’s it like everything ..

Yeah … reviews from Maxim Kulakov with his voice are always some kind of … special))

Eh, I almost reached a ten-year-old necropososting.

Plot, who needs it in a shooter. What is the difference what are you managing. The hero still did not position himself in any way, both in the first and in the second part. So there are few people who worry plot fraguits.

School without a plot is BassWin Casino something closer to the Contra with bots. Of course, you can also play this too, but sometimes I want more. And if in this “larger” the bar is raised high, then there is no need to lower it in the second part.

Comparing the prototype and Kraisis2 is a little stupid, simply because the genres are different, and it is intertwined only in the idea of ​​destroying a large apple.

No, I don’t even compare, rather, I just don’t understand why, with all the possibilities, both the game itself and the nanocostyum, the hero was limited to blocked streets and the first floors, given that this issue was resolved in another game. Of course, you cannot dream of the scope of the prototype, but you can do more space.

Here is a piece of gampley with Kraisis1: run-run-run, you can do a hundred other enemies, run-run-run. There is no premiuming suit, and there is a little benefit from it, but I already said that.

In the first part, the costume had four modes-in fact, “power” was unnecessary, and the “armor” went by default, so there was no need to use something special, except that “invisibility”. Here, on the contrary, it is absolutely not a combat regime by default, so you have to press one or the other. There is rather a problem of convenience here.

But you agree that you will not get away from most of the fights now, and the respuna will not let me fight where the hunt. This is especially a dumping impression on the missions “go from point A to point B”

The second time I sat down to go through the game. That is, to master the second time to go through it. After 10 minutes, Crysis 2, took me into my arms and took it to put to bed with a strong good sleep. After 15 minutes I have already seen a dream of cheap Crytek hackers. After 20 minutes, I suddenly realized that I was sleeping and that time is not right to sleep. Five minutes I was going to sharply woke up from this nightmare, cold later. Having come to my senses, I demolished this Xenus 2 to hell.
Shame on the developers for such garbage, you miserable Crytek greed Frara. I hope Crytek will go bankrupt and will not be able to release more than one game after that. After this shame to rob people with the help of this garbage. Many do not understand this, I understand what’s what.

Damn I can’t believe! Maxim could not run the multiplayer. FASEPALM! I bought the game on the day of exit! 24th and and even 24 MP worked more normally! Not without errors and a couple of sorties ..
But normal. And a few days later he already worked normally and the servers were loaded instantly.
And then before everyone was eagerly sitting in a chat on 15 minutes :)
And they called the game Krachat. :)Clouding somehow like this:
Type: Krachats is just Super 10 \ 10. And what a graphics?!
Well, the edge of the Krachat did not stay for a long time! And now everything works fine! And in the review it was in vain that it was said that they could not launch him.
The most interesting thing is that I also did not accept my diabetes in the cartoon :) At first, well, it was just a mistake that you were introduced by a new one or that everything will be fine!

The path of simplification and complete optimization, and in return for putting all kinds of fich and colorful scripts unnecessary in principle, is not always buzzing.
I personally did not deliver me as a hardcore new nanocostom, where in fact there are only 2 modes – invisibility and armor, and the strength and speed became passwinds, also killed a stupid script AI: if you go beyond which the enemies are lost and fight a little better than the bots in the Constitutional Court, I also did not like to cut through the passage and space.
In general, consider this how to go back to a spiked club, but only all such colorful and cool with rhinestones from Swarovski))

The legs do not sweat :)) Killed :)
And the multiplayer did not work for me either. Stimov’s key is not for the multiplayer, but to launch the game. So – then.

The network mode, yes, I agree, there are definitely problems with it but, the developers work on it and stubbornly monitor how they spoke out at one of the forums

I really liked the musical accompaniment in the game, especially the title scene, why nothing was said about the sound in the review?